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iOS and Android apps, released and maintained on both stores.

Flutter and React Native applications for iOS and Android.

Service Mobile Products

01 — Problems

You are probably here
because of one of these.

  • A product that needs push notifications, offline use or the camera — none of which a website does well.
  • An app quoted twice because two teams are needed for two platforms.
  • A build rejected by App Store review with no one on the team who knows why.
  • An app that works on the office Wi-Fi and fails in the field.
  • A published app nobody can update because the developer holds the signing keys.

02 — Capability

What we actually do.

How we picture it: A stack of devices responding to drag and orientation.

  • Cross-platform apps from one codebase
  • Offline-first behaviour and sync
  • Push notification infrastructure
  • In-app payments and subscriptions
  • Maps, geolocation and live tracking
  • Store submission, review handling and release management

03 — Scope

What is in, and what is not.

The right-hand column is the one most studios leave out. Naming the exclusions up front is how a fixed price stays fixed.

Deliverables

  • Released builds on Google Play and the App Store
  • Store listings, screenshots and descriptions
  • Signing keys and store accounts in your company name
  • Crash reporting and analytics
  • Release documentation your team can follow
  • Full source repository

Not included

  • Apple Developer and Google Play account fees
  • App store review outcomes, which are Apple and Google decisions
  • Paid user acquisition
  • Backend infrastructure costs after handover

05 — Technical approach

What we build it with.

Chosen per project against your constraints — not a fixed house stack, and not a logo wall. The test is what your team can maintain after we hand it over.

Frameworks

  • Flutter
  • React Native

Backend

  • Firebase
  • Cloud Firestore
  • Supabase
  • REST APIs

Services

  • Firebase Cloud Messaging
  • Razorpay
  • Google Maps

Release

  • Play Console
  • App Store Connect
  • Crashlytics

How this gets proved

  • Live on both stores: Boui Songs shipped to Google Play and the Apple App Store from one codebase.
  • Store ratings and install bands are published on every case study and traceable to the listing.
  • Signing keys and store accounts are yours from day one — the single most common lock-in in mobile work.

06 — Delivery

Checkpoints and timelines.

You sign off at each of these

  1. Discovery You approve the feature scope and the fixed price
  2. Design You approve the flows and interface
  3. Weekly builds You install each build on a real device
  4. Release Store approval, then handover of keys and accounts

Typical timelines

Focused single-purpose app
4–8 weeks
Marketplace or multi-role app
8–16 weeks
App plus partner or admin app
12–24 weeks

Ranges, not promises. Your actual timeline is fixed in writing in the proposal once the scope is agreed.

08 — Questions

The ones people actually ask.

Not for the categories of app most businesses need. We use Flutter or React Native where cross-platform is genuinely the right call, and say so plainly when it is not — a product built around platform-specific hardware behaviour is a different conversation.

Project qualification

Get a fixed-price proposal.

Tell us the problem, the stage you are at and the budget band. You get a discovery call, then a written proposal with exact scope, milestones and a final number — within 24 hours.

Response
Fixed-price proposal within 24 hours
Confidentiality
Mutual NDA signed before any project detail is discussed

Prefer to just talk? WhatsApp is answered fastest during studio hours.